The purposes of toys, play and games

These purposes are also included in the descriptions of toys, play and games in chapters 3 and 4.

As the observant reader will already have noticed, these models are identical with those in chapters 3 and 4.

 

PURPOSE OF TOY IDEOLOGIES

 

-     STYLE

-     PRACTICAL USE

-     MOTIVE

-     STATEMENT

-     EXPRESSION/DESIGN

-     COMPLEXITY

-     SIGNAL

-     PLAY

-     UNDERSTANDING

-     CODES

 

 

 

PURPOSE OF PLAY IDEOLOGIES

 

-     RECOGNITION

-     CONFLICT

-     PASSION

-     COMPETITION

-     MASTERY

-     ORDER/ANARCHY

-     PRODUCTION/DEMONSTRATION

-     DISCIPLINE

-     FORMS

-     TIME/SPACE

 

 

 

PURPOSE OF GAME IDEOLOGIES

 

-     RATIONALITY/IRRATIONALITY

-     USEFUL/NOT USEFUL

-     CHILDISH/ADULT

-     ADOPT A ROLE/REFUSE TO ADOPT A ROLE

-     SIMULATE PARTICIPATION/PARTICIPATE

-     IDEALISM/NEGATION

-     PREDICTABLE OUTCOME/UNPREDICTABLE OUTCOME

-     ORGANISATION/DISORGANISATION

-     HUMAN INTERRELATION/HUMAN DISTANCING

 

 

 

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